Tuesday, July 21, 2009

Modelling Exercise: In Game Asset

For this task we needed to complete an asset in 3DS Max. There was no real poly count limitations, as this was an intro to 3D course. This was done after about 9 weeks of classes, having never touched a 3D modelling suite before (apart from a really brief foray with Blender, but I'm not sure that counts). I based mine of the Nerf Maverick gun.

During modelling phase.


Textured (I have since learned how to change the background color for rendering)

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