Friday, August 21, 2009

Modelling Exercise: In Game Character

For this assessment we needed to create an in-game character. I'm not the best character modeler, but this was with about 11 weeks experience in 3DS Max, so give me a break. I've also learned I suck at rigging, and I have immense respect for people that are good at it. I was also unaware at the time of just how evil Turbo Smooth is, but have since been educated on that.
 
Early Model

Completed Model from Front (untextured)

Completed Model from Back (untextured)