Tuesday, July 21, 2009

Modelling Exercise: In Game Asset

For this task we needed to complete an asset in 3DS Max. There was no real poly count limitations, as this was an intro to 3D course. This was done after about 9 weeks of classes, having never touched a 3D modelling suite before (apart from a really brief foray with Blender, but I'm not sure that counts). I based mine of the Nerf Maverick gun.

During modelling phase.


Textured (I have since learned how to change the background color for rendering)

Tuesday, July 7, 2009

Mass Effect: Analysis

Mass Effect, originally released by Bioware in November 2007, is an epic action/role-playing game for the Xbox 360. While not without its issues, it is a good representation of current gaming graphics and gameplay. Through its good use of critical design elements relating to the gameplay mechanics, sound, visuals and display, Mass Effect conquers its flaws to be an impressive and enjoyable example of the genre.